Sunlight Spear

A magical attack that functions as such

Needs a Standard action of prep, can not attack untill next turn. Requires a holy symbol to channel. If attacked/itimidated make a concentration check.

1 week/5 levels
1-5(1)6-10(2)11-15(3)16-19(4)20(5)

Full action charge: If the attack is charged with a full action and the user expends a smite charge as well as the spears own charge then a guaranteed 20 is rolled. This is with a crit. The user is drained from this attack and can not use any spells for the next hour and is staggered for the turn after, forfeiting a standard action.

The spell breaks through any evil barrier of level equal to 1+ the users level. Does not shatter barrier, simply bypasses it.

Acts as a Javelin and gets similar bonus’s when on horse back
[Javelin]=30 ft range / Thrown Projectile

Hits with electric damage
[Taken from lightning bolt] = sets fire to combustibles and damages objects in its path. It can melt metals with a low melting point, such as lead, gold, copper, silver, or bronze. If the damage caused to an interposing barrier shatters or breaks through it, the bolt may continue beyond the barrier if the spell’s range permits; otherwise, it stops at the barrier just as any other spell effect does.

Damage = 1d8 x (level of evil in creature)
Crit= 20 = x2

{example usage}
Sun spear is charged when enemy is 40 ft away, spends 1 standard action to do so
next turn
Enemy is now 10 ft away
User hurls Sun spear at enemy Rolls a 20
Enemy has a evil aura of 3.
D8 is rolled and 6 comes up

6(d8) X 3(evil aura) X 2(Crit) = 36 damage + all bonuses to lightning damage.

Sunlight Spear

Everyone Dies isson320